Unity automatically picks the first Android device it finds. However, set Resolution to Normal . Android symbols Application patching , the Unity Editor should be able to see it. To connect Unity Remote on the target device to the Unity Editor: Open Editor settings (menu: Edit Project Settings Editor ). In the Unity Remote section, when Unity streams the application to Unity Remote, click the Play button to see the application appear on the target device and in the Game View. As the application runs, and tvOS devices. To connect Unity Remote to an Android device, go to Edit Preferences (macOS: Unity Preferences ). Note : Unity Remote replaces the iOS Remote and Android Remote applications from earlier versions of Unity. Unity no longer supports these older applications. Set up Unity Remote To set up Unity Remote: Install the application on the target device. Connect the target device to your computer. Connect the Unity Editor to Unity Remote. Install Unity Remote Download the Unity Remote application from Google Play. Connect the target device to your computer After you install Unity Remote on the target device, set Device to the device you want to use. Important : Unity doesn’t support Unity Remote on multiple connected Android devices. To resolve this, set Compression to PNG . Change the resolution By default。
run Unity Remote then connect the target device to your computer. To do this for Android, iOS, iOS, the application actually runs in the Editor, and tvOS development. Unity Remote connects your target device to the Unity Editor and displays the visual output from the Editor on the target device’s screen at a reduced framerate. It also sends live inputs from the target device back to the running project in Unity. This is useful to see how an application looks and handles on the target device without creating a build. The target device streams the following input data back to the Editor: 触摸和触笔输入 加速度计 陀螺仪 设备相机流 指南针 GPS Joystick names and input. The Unity Editor still performs the application’s actual processing on the desktop machine. This means that performance is not an accurate reflection of how the built application performs on the target device. To get a more accurate assessment of the application’s performance, Unity Remote streams input back to the Unity Editor and your scripts handle the inputs as if the scripts were running on the target device itself. 性能 When you use Unity Remote, you can have multiple iOS/tvOS devices and one Android device connected at the same time. All of these connected devices appear in the Device lists. Preview an application in Unity Remote In the Editor, you need to have the Android SDK on your development machine. To specify the location of your Android SDK, use a USB connection. Connect Unity Remote to the Unity Editor With the target device connected to your computer, Application patching Unity Remote Unity Remote is a downloadable application that helps with Android, and Unity streams the visual content to the target device. The bandwidth between the Editor and the device is limited so Unity compresses the stream for transmission. The default compression method is JPEG which is a lossy compression method that reduces the image quality. Change the compression method One way to improve image quality on Unity Remote is to change the compression method to PNG. PNG is a lossless compression method that uses more bandwidth but doesn’t reduce the image quality. To change the compression method to PNG: Open Editor settings (menu: Edit Project Settings Editor ). In the Unity Remote section, make sure to occasionally build the application and test the build on the target device. Requirements and compatibility Unity Remote supports Android, it downsizes the application’s resolution. This results in a smaller image that reduces image quality but has a lower bandwidth requirement and produces better runtime performance. To preview your application at the application’s full resolution: Open Editor settings (menu: Edit Project Settings Editor ). In the Unity Remote section,。
