5, 5, 5, 5, 5, 5, 5, 2, 5, arg) if event == PROFILE_ACTIVATED then EnablePrimaryMouseButtonEvents(true) elseif event == PROFILE_DEACTIVATED then EnablePrimaryMouseButtonEvents(false) pubg.currentWeapon = NIL ReleaseKey(0x1d) ReleaseMouseButton(1) ReleaseMouseButton(2) return end -- G键按下逻辑 if event == MOUSE_BUTTON_PRESSED and arg == 6 then pubg.isGKeyPressed = true pubg.isOKeyPressed = false elseif event == MOUSE_BUTTON_RELEASED and arg == 6 then pubg.isGKeyPressed = false end -- 在G键按下的时候, 5, arg = %d\n。
currentMouseY) end ------------------------------------------------------------------------------- -- 一键丢东西 = 游戏中:ctrl+拖放 ------------------------------------------------------------------------------- pubg.onDrop = function () local currentMouseX, 5, 5, 3。
3 do MoveMouseRelative(pubg.random(-126,其他键是否被按下 if event == MOUSE_BUTTON_PRESSED and arg ~= 6 and pubg.isGKeyPressed then pubg.isOKeyPressed = true end -- 单独G键被按下 if event == MOUSE_BUTTON_RELEASED and arg == 6 and pubg.isOKeyPressed == false then pubg.onGKeyPressed() -- 一键拾取物品 elseif event == MOUSE_BUTTON_PRESSED and arg == pubg.keyPickupWeapon and pubg.isGKeyPressed == false then pubg.onPickupWeapon() -- 一键丢弃物品 elseif event == MOUSE_BUTTON_PRESSED and arg == pubg.keyDrop and pubg.isGKeyPressed == true then pubg.onDrop() -- 一键奔跑 elseif event == MOUSE_BUTTON_PRESSED and arg == pubg.keyAlwayRun and pubg.isGKeyPressed == false then pubg.onAlwayRun() -- 自动环视周围 elseif event == MOUSE_BUTTON_PRESSED and arg == pubg.keyLookAround and IsModifierPressed(alt) then pubg.onLookAround() -- 选择UMP9 elseif event == MOUSE_BUTTON_PRESSED and arg == pubg.keyWeaponUmp9 and pubg.isGKeyPressed == true then pubg.currentWeapon = UMP9 -- 选择AKM elseif event == MOUSE_BUTTON_PRESSED and arg == pubg.keyWeaponAkm and pubg.isGKeyPressed == true then pubg.currentWeapon = AKM -- 选择M16A4 elseif event == MOUSE_BUTTON_PRESSED and arg == pubg.keyWeaponM16a4 and pubg.isGKeyPressed == false then pubg.currentWeapon = M16A4 -- 选择M416 elseif event == MOUSE_BUTTON_PRESSED and arg == pubg.keyWeaponM416 and pubg.isGKeyPressed == false then pubg.currentWeapon = M416 -- 鼠标左键被按下 elseif event == MOUSE_BUTTON_PRESSED and arg == 1 then if pubg.currentWeapon ~= NIL then if pubg.currentWeapon == UMP9 then pubg.onWeaponUmp9() elseif pubg.currentWeapon == AKM then pubg.onWeaponAkm() elseif pubg.currentWeapon == M16A4 then pubg.onWeaponM16a4() elseif pubg.currentWeapon == M416 then pubg.onWeaponM416() end end end end ------------------------------------------------------------------------------- -- 驱动入口函数 ------------------------------------------------------------------------------- function OnEvent(event, 5, 5, 5, 5, 5, 3, 5, 5, weaponRocilData[currentRecoilPos]) currentRecoilPos = currentRecoilPos + 1 Sleep(weaponDuration) OutputLogMessage(tostring(currentRecoilPos) .. ) if currentRecoilPos == #weaponRocilData then currentRecoilPos = 1 end until not IsMouseButtonPressed(1) end ------------------------------------------------------------------------------- -- 选择AKM枪 ------------------------------------------------------------------------------- pubg.onWeaponAkm = function () local weaponRocilData = {5, 5, 5, 5, 5, 5, 5, 5} local weaponDuration = 20 local currentRecoilPos = 1 repeat MoveMouseRelative(pubg.random(-1, 5。
5, 3, 5, 5} local weaponDuration = 20 local currentRecoilPos = 1 repeat MoveMouseRelative(pubg.random(-1。
5, 3, 5, 5, 2, 5。
5, 5。
5, 5, 5, weaponRocilData[currentRecoilPos]) currentRecoilPos = currentRecoilPos + 1 Sleep(weaponDuration) OutputLogMessage(tostring(currentRecoilPos) .. ) if currentRecoilPos == #weaponRocilData then currentRecoilPos = 1 elseif currentRecoilPos % 5 == 0 then ReleaseMouseButton(1) Sleep(20) PressMouseButton(1) end until not IsMouseButtonPressed(1) end ------------------------------------------------------------------------------- -- pubg逻辑处理 ------------------------------------------------------------------------------- pubg.onEvent = function (event, 3, 5, 5, 3。
2), 5, 3, 5,支出负数 ------------------------------------------------------------------------------- pubg.random = function (min, 5, 5} local weaponDuration = 20 local currentRecoilPos = 1 repeat MoveMouseRelative(pubg.random(-1, 5, 5。
5, 5。
5, 10)) Sleep(20) end ReleaseMouseButton(1) Sleep(100) MoveMouseTo(currentMouseX, 5, 5, 5, 5, 5。
5, 5, 5。
5, 5, 5, 5, 5, 5。
nMax) return randomNumber + min - 1 end ------------------------------------------------------------------------------- -- 一件拾取装备 = 游戏中:从左边拉物品到武器栏中 ------------------------------------------------------------------------------- pubg.onPickupWeapon = function () local currentMouseX。
5, 5, 5, currentMouseY) end ------------------------------------------------------------------------------- -- 一键奔跑 = 游戏中:按=好 ------------------------------------------------------------------------------- pubg.onAlwayRun = function () PressKey(0x0d) Sleep(400) ReleaseKey(0x0d) end ------------------------------------------------------------------------------- -- 自动环视周围 ------------------------------------------------------------------------------- pubg.onLookAround = function () PressMouseButton(1) repeat MoveMouseRelative(pubg.random(30,2), 5, 5, 5, 5, 3, 5, 5, 5, weaponRocilData[currentRecoilPos]) currentRecoilPos = currentRecoilPos + 1 Sleep(weaponDuration) OutputLogMessage(tostring(currentRecoilPos) .. ) if currentRecoilPos == #weaponRocilData then currentRecoilPos = 1 elseif currentRecoilPos % 5 == 0 then ReleaseMouseButton(1) Sleep(10) PressMouseButton(1) Sleep(100) end until not IsMouseButtonPressed(1) OutputLogMessage(IsMouseButtonPressed == false\n) end ------------------------------------------------------------------------------- -- 选择M416枪 ------------------------------------------------------------------------------- pubg.onWeaponM416 = function () ClearLog() local weaponRocilData = {5。
5, currentMouseY = GetMousePosition() PressMouseButton(1);Sleep(20) for i = 1, currentMouseY = GetMousePosition() PressMouseButton(1) for i = 1, 5, 5, 5, 5, 3, 5, 5, ------------------------------------------------------------------------------- -- 快捷键定义区域 ------------------------------------------------------------------------------- pubg.keyPickupWeapon = 8 pubg.keyAlwayRun = 4 -- 直接按键 pubg.keyLookAround = 1 -- alt + G + 定义 pubg.keyWeaponUmp9 = 8 -- G + 定义 pubg.keyWeaponAkm = 7 -- G + 定义 pubg.keyWeaponM16a4 = 7 -- 定义 pubg.keyWeaponM416 = 5 -- 定义 pubg.keyDrop = 1 -- G + 定义 ------------------------------------------------------------------------------- -- 变量定义区域 ------------------------------------------------------------------------------- -- 鼠标G键是否被按下 pubg.isGKeyPressed = false -- 当鼠标G键被按下去之后。
3, arg) , 5, 5 do MoveMouseRelative(pubg.random(100, 5,其他按钮是否被按下 pubg.isOKeyPressed = false -- 当前选择的武器 pubg.currentWeapon = NIL ------------------------------------------------------------------------------- -- 随机函数, 5, 5, arg) OutputLogMessage(event = %s, 5, 2。
5, 5, 5, weaponRocilData[currentRecoilPos]) currentRecoilPos = currentRecoilPos + 1 Sleep(weaponDuration) OutputLogMessage(tostring(currentRecoilPos) .. ) if currentRecoilPos == #weaponRocilData then currentRecoilPos = 1 end until not IsMouseButtonPressed(1) end ------------------------------------------------------------------------------- -- 选择M16A4枪 ------------------------------------------------------------------------------- pubg.onWeaponM16a4 = function () local weaponRocilData = {5。
5。
5, 5, 5, 5, pubg.random(-10, 3, 5, 5。
5。
5, 5, 5, 5, 5, 5, 5, 3, 3, 5。
5, 5, 5。
5, 5, 5。
5} local weaponDuration = 20 local currentRecoilPos = 1 repeat MoveMouseRelative(0, 2, 5, 5, 5, 5, 5, 5, 5。
5, 5, 5, 5, 3, 5, 3。
5, 3, 5, 5, 2, 5, 5。
5, pubg.random(-1。
5, -100)。
5。
3, 5, 5, 5, 5, 5, 5, event, 3, 5。
arg) pubg.onEvent(event, 5, 5, pubg.random(-10。
70)。
3, 2。
5, 5。
5, 5, 5, 3, 5, 5, 5, 5, 5, 5, 5, 3, 5, 5, 5, max) local nMin = 1 local nMax = max - min local randomNumber = math.random(nMin, 5,。
5, 5, 120), 5, 5, 5, 10)) Sleep(20) end ReleaseMouseButton(1) Sleep(100) MoveMouseTo(currentMouseX, 5, 5, 5, 5。
5, 5, 5, 5, 5。
5, 5, 3。
5, 2, 2)) Sleep(20) until not IsMouseButtonPressed(1) ReleaseMouseButton(1) end ------------------------------------------------------------------------------- -- 当单独的G键被按下 ------------------------------------------------------------------------------- pubg.onGKeyPressed = function () pubg.currentWeapon = NIL end ------------------------------------------------------------------------------- -- 选择UMP9枪 ------------------------------------------------------------------------------- pubg.onWeaponUmp9 = function () local weaponRocilData = {5。
5,2), 3。
