but regardless of following the steps I can’t seem to get it working at all. I’ve done a step-by-step of what I’m doing on a YouTube video here via a screen recording ( ) so as to show off the main points in case I’m doing something obviously wrong (you may want to watch at 2x speed; there is no sound). However, is that when enabling URP the materials panel now lacks the lights and shadow that are normally present: URP 838×402 10.4 KB I can get by without it if I need to, but for something that seems so simple and straightforward on every other video/tutorial, So I have a 3D sprite in my 2D game that I want to add a “glow” effect to, which are apparently common problems, but I’m pulling my hair out over this now. The only thing really obvious thing that I can see, it’s causing me grief that it won’t work. Can anyone help me with a little xmas miracle perhaps? Thank you! 。
I’ve made sure to enable HDR and that post processing is enabled。
and I am really struggling. Every guide online has told me to use URP with the Bloom effect,。
